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assembl

STUDIO / DIRECTION. CRAFT. SOMETHING YOU CAN TRY.

Give the idea
a world of its own.

Turn a brief, an opportunity or a piece of work into a demonstrator, website, campaign, film or experience people can step inside.

An imagined atelier. The work below is labelled by its actual state.

OPEN IT. MOVE THROUGH IT. TRY IT.

See the work.

Existing assembl studies and product experiences. Open each one to see what it does and what still needs connecting.

PRODUCT / TASK DO MAKER

Give the work its own DO.

Shape a task-specific DO from purpose, context and permissions. Review the definition before taking it further.

Try the Task DO MakerPreview and export. Not an activated worker.
AN IMAGINED WORLD. YOUR NEXT PIECE OF WORK.

A little possibility.
Put into motion.

assembl your DO
DO / motion study

STUDIO / SHOW IT.

From a brief
to something
worth trying.

  1. 01

    Start with the work.

    Bring an independent brief, a Pursuit opportunity or a DO result. Agree the audience, brand, useful outcome and what the experience needs to prove.

  2. 02

    Make it tangible.

    Build the experience around something a person can see, change or try. Keep the source, prepared work and review decisions together.

  3. 03

    Review, then take it out.

    Edit and export the work you approve. Provider connections, publication and project permissions are agreed before external actions are enabled.

USE ONE. CONNECT TWO. RUN THE WHOLE LOOP.

A Studio engagement.

An agreed set of demonstrators, websites, campaign, film, pitch or interactive assets. Start with the smallest useful proof.

Your creative workspace requires sign-in. Media generation and publication use the providers and permissions agreed for your project.